Category — Programming

Preparing to Serve

Programming is a master craft. Videogames are works of art. I understand that’s an argument that will have to be made, but I’m prepared to make.

Oh, don’t worry. “Prepared to make it,” I said — not “about to make it.” I’ll save that for another time.

The Consortium is all about making and distributing works of art…but that’s still a long way away. Right now we’re in the building stage, and we’re building it on our crafts. And this week my programmers have been superstars. [Read more →]

July 23, 2010   No Comments

Parallel Paths

This week I’ve spent a whole lot of time advancing hundreds of different projects and goals in hundreds of parallel paths. The net result is probably only a gain of a few inches on average, but miles and miles if you add them all up.

I suppose that’s too vague to be useful, but getting into all the specifics would probably be tedious. So I’ll just give you an overview of the more interesting pieces. [Read more →]

July 16, 2010   No Comments

Automated Conversation

This week has seen some fantastically exciting progress for the Consortium, and when I say “seen,” I really mean it. [Read more →]

July 2, 2010   No Comments

Week in Review

It’s been an absurdly busy week, and that’s nearly all because of the Consortium. It’s been productive, though! And more fun than you might guess.

As a matter of fact…I’d say this post deserves a checkmark for every single one of the categories I’ve got so far. Which is to say, I’ve got something to report for each of the Consortium’s initial schools of art.

[Read more →]

June 25, 2010   No Comments