by Aaron Pogue
Programming is a master craft. Videogames are works of art. I understand that’s an argument that will have to be made, but I’m prepared to make.
Oh, don’t worry. “Prepared to make it,” I said — not “about to make it.” I’ll save that for another time.
The Consortium is all about making and distributing works of art…but that’s still a long way away. Right now we’re in the building stage, and we’re building it on our crafts. And this week my programmers have been superstars. [Read more →]
by Aaron Pogue
This week I’ve spent a whole lot of time advancing hundreds of different projects and goals in hundreds of parallel paths. The net result is probably only a gain of a few inches on average, but miles and miles if you add them all up.
I suppose that’s too vague to be useful, but getting into all the specifics would probably be tedious. So I’ll just give you an overview of the more interesting pieces. [Read more →]
by Aaron Pogue
This week has seen some fantastically exciting progress for the Consortium, and when I say “seen,” I really mean it. [Read more →]
by Aaron Pogue
It’s been an absurdly busy week, and that’s nearly all because of the Consortium. It’s been productive, though! And more fun than you might guess.
As a matter of fact…I’d say this post deserves a checkmark for every single one of the categories I’ve got so far. Which is to say, I’ve got something to report for each of the Consortium’s initial schools of art.
[Read more →]